Creating the closure

Things are starting to look good, but we can’t fit the bib over the baby’s head like this. So we must create a closure. We’ll let the straps overlap at the end, and put in a snap later.

Using macros

To round the straps, we’ll use something new: a macro. To use macros, we need the macro method, which we can destructure to get access to it.

Macros are little helpers that automate things that would otherwise get rather tedious. There are macros to add titles to our pattern, or grainline indicators, a scalebox, and there’s a macro to round corners. The round macro.

NOTE
You can find more information on the round macro in the macros docs.

We need a half circle here, but the round macro works on 90° angles, so we’ll use it twice. As such, we’ll add some points to guide the macro, and then put it to work.

Like our neck opening, we’ve only drawn half since we can simply copy the points to the other side.

mjs
design/src/bib
function draftBib({
  Path,
  Point,
  paths,
  points,
  measurements,
  options,
macro,
part, }
) { /* * Construct the quarter neck opening */ let tweak = 1 let target = (measurements.head * options.neckRatio) /4 let delta do { points.right = new Point( tweak * measurements.head / 10, 0 ) points.bottom = new Point( 0, tweak * measurements.head / 12 ) points.rightCp1 = points.right.shift( 90, points.bottom.dy(points.right) / 2 ) points.bottomCp2 = points.bottom.shift( 0, points.bottom.dx(points.right) / 2 ) paths.quarterNeck = new Path() .move(points.right) .curve( points.rightCp1, points.bottomCp2, points.bottom ) .hide() delta = paths.quarterNeck.length() - target if (delta > 0) tweak = tweak * 0.99 else tweak = tweak * 1.02 } while (Math.abs(delta) > 1) /* * Construct the complete neck opening */ points.rightCp2 = points.rightCp1.flipY() points.bottomCp1 = points.bottomCp2.flipX() points.left = points.right.flipX() points.leftCp1 = points.rightCp2.flipX() points.leftCp2 = points.rightCp1.flipX() points.top = points.bottom.flipY() points.topCp1 = points.bottomCp2.flipY() points.topCp2 = points.bottomCp1.flipY() paths.neck = new Path() .move(points.top) .curve(points.topCp2, points.leftCp1, points.left) .curve(points.leftCp2, points.bottomCp1, points.bottom) .curve(points.bottomCp2, points.rightCp1, points.right) .curve(points.rightCp2, points.topCp1, points.top) .close() .addClass('fabric') /* * Drawing the bib outline */ const width = measurements.head * options.widthRatio const length = measurements.head * options.lengthRatio points.topLeft = new Point( width / -2, points.top.y - (width / 2 - points.right.x) ) points.topRight = points.topLeft.shift(0, width) points.bottomLeft = points.topLeft.shift(-90, length) points.bottomRight = points.topRight.shift(-90, length) /* * Shape the straps */ points.edgeLeft = new Point(points.topLeft.x, points.left.y) points.edgeRight = new Point(points.topRight.x, points.right.y) points.edgeTop = new Point(0, points.topLeft.y) points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5) points.edgeRightCp = points.edgeLeftCp.flipX() points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards( points.topLeft, 0.5 ) points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
// Round the straps const strap = points.edgeTop.dy(points.top) points.tipRight = points.edgeTop.translate(strap / 2, strap / 2) points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y) points.tipRightBottom = new Point(points.tipRight.x, points.top.y) macro("round", { id: "tipRightTop", from: points.edgeTop, to: points.tipRight, via: points.tipRightTop, hide: false }) macro("round", { id: "tipRightBottom", from: points.tipRight, to: points.top, via: points.tipRightBottom, hide: false })
/* * Now, adapt our `rect` path so it's no longer a rectangle: */ paths.rect = new Path() .move(points.edgeTop) .curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft) .line(points.bottomLeft) .line(points.bottomRight) .line(points.edgeRight) .curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop) .close() return part }

Notice that we always draw our path at the end after we’ve manipulated our points.